We were welcomed with pizzas and beers, and a very informal atmosphere helped people to start chatting and exchanging ideas. There were also known faces and, chatting a part, I’ve realized that most of the people were flash developers.
The first speech was given by Jasper Stocker, a free lance flash developer. He was brief and concise while analyzing the main aspects of the most famous flash games that take larger slices of our spare time every day. In particular he talked about the Zynga case and a few other examples like “Angry birds”. These games have probably found their success thanks to the fact they are very simple to play, you can play any time anywhere without to much brain effort, a mechanism of virtual rewards and many other little things.
His analysis was very interesting and created space for even more interesting questions and discussions about marketing and possible paths to success.
The gap of quality of the two presentations provoked contrasting feelings but the great disappointment for the second speech was anyway reduced by the pleasure of eating a pizza with former colleagues, seeing known faces and learning something new about some flash games than never really captured my attention.